Getting properties¶
Some new properties are introduced to the ScientificSpinBox which aren’t present on DoubleSpinBox. They are:
quantity
backend
baseValue
baseUnit
baseQuantity
quantity¶
Type: any quantity object created from the BackendInterface implementation that operates as a quantity
This property holds the current quantity being displayed on the spinbox. It returns
a Quantity object generated from the specific BackendInterface being used by the widget.
In the case of using the PintInterface, it will return a pint.UnitRegistry.Quantity
object, with the current float value and units being displayed on the widget.
Attention: Do not mistake quantity with baseQuantity: the baseQuantity object returns the
current numeric and unit parts of the quantity in terms of the defined base unit.
Let’s consider an example to clarify this:
If the current quantity being displayed is
0.005 s, thenquantitywill return a quantity with0.005 s, exactly equal to the one being displayed.If the current quantity being displayed is
0.005 sand thebaseUnitis defined asms, thenbaseQuantitywill return a quantity with5 ms, convertingsecondstomiliseconds.
backend¶
Type: BackendInterface
This property holds the specific BackendInterface object which the widget is using for unit handling.
All BackendInterface inherited classes must implement specific methods that enables the widget to correctly
represent, operate and manipulate quantities in a well defined way.
baseValue¶
Type: float
This property holds the current float value of the widget in terms of the baseQuantity unit.
For example, if the widget’s quantity float value is 3.0005 and the quantity unit part is m (meters), let the
baseQuantity be in ms, then baseValue will be a float 3000.05 value, which is exactly the float value of
3.0005 m converted to ms.
In a more concise way, baseValue returns the float part of baseQuantity.
baseUnit¶
Type: str
This property holds the unit part of baseQuantity, that is, the unit in which the baseValue is converted to.
baseQuantity¶
Type: any quantity object created from the BackendInterface implementation that operates as a quantity
This property holds the quantity that represents the current value and unit of the spinbox in terms of the base unit.
That is, let baseUnit be ms. If quantity represents 0.05 m, then baseQuantity represents 50 ms.
Attention: Do not mistake quantity with baseQuantity: the baseQuantity object returns the
current numeric and unit parts of the quantity in terms of the defined base unit.
Let’s consider an example to clarify this:
If the current quantity being displayed is
0.005 s, thenquantitywill return a quantity with0.005 s, exactly equal to the one being displayed.If the current quantity being displayed is
0.005 sand thebaseUnitis defined asms, thenbaseQuantitywill return a quantity with5 ms, convertingsecondstomiliseconds.